aqua fortis

Wednesday, June 30, 2004

This Week in Public Radio, Part II

I pretty much just cracked the hell up in my car listening to this segment on NPR's Day to Day about a recent commercial for Ball Park Franks. (At the preceding link you can read the text of the story, which is from ad report card on Slate.) Warning: the topic of girth is discussed in great detail. That's the only spoiler I'm going to give you.

At the end of the NPR segment, I freaked out. No, not from excessive amusement; and no, I haven't had any drugs or even alcohol in the past few days, unless there was something interesting in the mushroom tacos I ate in Mexico on Saturday. What freaked me out is that the name of the guy who wrote the segment is (get ready) Seth Stevenson. And no, I'm not aware of being related to the guy. But a number of thoughts went through my head. Here are some of them:

  1. His name is Stevenson, and he's already funny and famous! No fair! He's funnier than I am! Double no fair! He gets to write about commercials! Triple no fair! AARGH!
  2. Is there room for more than one amusing, writerly Stevenson in the entertainment world at one time, or will it cause some sort of disruption of the space-time continuum? Will I be incapable of success while he still writes and publishes? Is this why nobody has published me yet?
  3. Am I sure he's not related to me through Rob? Because that would be really weird. It might also be cool if I could do some serious coattail-riding.
  4. It's like he's an unholy blend of me and my former boss at IGN, Seth Cooper: Seth Stevenson. Eww--I just imagined Seth's head on my body. The reverse isn't pretty either.
  5. What if I met this guy and he was like a female version of me? That would also be really weird.
So, yeah. It was strange. But read the article--it's funny.

This Week in Public Radio, Part I

Unless you're in on the comics/graphic novel publishing world, you might not be aware that there has been a growing trend in nonfiction--particularly autobiographical--comics. I read several in an independent study class on The Craft of the Graphic Novel (put together by my school friend Natty); the one most people have already heard of is Maus, by Art Spiegelman. Another great one I read recently is Persepolis by Marjane Satrapi, an autobiographical account of a childhood in Iran during the Islamic Revolution.

Yesterday on NPR I heard a segment on All Things Considered about a new series of nonfiction comics called Echoes of the Lost Boys of Sudan. The publisher, James Disco (his real name? who knows) wanted a medium that would appeal to American youth. Each book in the four-book series tells the story of a different boy's journey. I think this is a great idea, and I highly recommend listening to the segment, available at the NPR site and linked above.

Monday, June 28, 2004

A Few Good Articles

Today's fiction for young adults is reflecting a readership that is more than just a group of short-attention-span spazzes (actually, maybe that's MY generation), attracting technology-savvy teen readers that still make time in their overcrowded schedules to read a book or two, according to this SFGate article on summer young adult fiction. In particular, novels in verse and text-message novels are increasing in popularity. Thanks to Tanita for passing this on.

Ben, this guy who (like me) also used to write for IGN, has a new posting on his self-described "Temporary Caveman-Like Blog," WhoDigsBen.com. Scroll down the left-hand side to 6-25-04. He is quite amusing and bitter and writes a hell of a rant--much better than I could ever aspire to.

An article about Michael Moore's Fahrenheit 9/11. Warning: contains spoilers.

And lastly, a tooting of my own horn: I posted a new article this past Friday on my Suite101 Welsh Language site: the second installment of Early Welsh Manuscripts, this one about the Red Book of Hergest, which was a major source for the Welsh folk tale cycle known as the Mabinogion.

Monday, June 21, 2004

Geeks Gone Wild, v. 1.1

There are folks out there for whom I promised I would chronicle my gaming adventures. In Geeks Gone Wild v. 1.0, there is an overview of our adventure party, but I hadn't quite gotten around to setting down our actual heroic exploits until now, so here goes.

For novices to the gaming world, we get together as a group on Thursday and Friday evenings for about four or five hours, probably two or three of which are in fact spent on gaming. The rest of the time involves primarily eating and bullshitting and, for the MJC employees, gossiping about work. Also, a not insignificant amount of time is spent quoting and/or discussing geeky TV and movies, but if you hang out with me at all you won’t be surprised by that.

Gaming-wise, though: Our little party resides in a town the dungeon master has dubbed Grontsberg (from an old Goblin name), on a relatively newly settled (and hence full of unknown adventures) continent called Transcatania. The first gaming session was devoted mainly to our characters getting to know one another and figuring out whether, say, my druid character Delyth ferch Gwydion—a somewhat asocial denizen of the nearby wilderness—would have been likely to have prior awareness of Rob’s character Dipsie Flashpowder, a gnome wizard alchemist (take off the evil horns and replace the little demon familiar with a toad, and there’s Dispie).

In any case, in our first adventure, the dungeon master informed us that a delegation of several Halflings (i.e., hobbits) have come to town, some wearing strange, ornate ceramic armor. While some of the party try to get to know the Halflings, others with more advanced spying skills unsuccessfully try to eavesdrop on what the Halfling leader is saying to the mayor of Grontsberg. After a local lout and known troublemaker steals one of the suits of armor, the party decides to chase after him to get it back. We trace him to an island in the nearby lake, and locate his cabin hideout with the help of my trusty eagle companion, Greywing.

But upon approaching his cabin, we disrupt the impending attack of a small horde of undead—zombies and skeletons. This is decidedly odd, but we have little luck figuring out where they might have come from (the so-called “creepy ruins” on the other side of the lake are a likely possibility) or why. Then, of course, we have to fight them, and I discover that every time I try to attack with my sling, I have the uncanny ability to roll a 4 and therefore miss. (Again for novices, you have to roll over a certain amount with your 20-sided die for the attack to be successful. This is the game part of the role-playing game. Otherwise we’d just all be invincible heroes, and where’s the fun in that?) I do discover that Summon Nature’s Ally is a bad-ass spell and sic a big black bear on one of the zombies. Rob, or rather Dipsie, discovers his rallying cry "protect the gnome!" at around this time.

The undead obviously want something inside the cabin—possibly the armor—which the local lout leaves behind as he flees in cowardice once we have kindly warned him that undead are at his door. Once the undead are dispatched—some escaping into the water from whence they emerged—we recover the armor and several other items stolen from the local townspeople. We return the armor to its rightful owners, who inform us that they have come to Grontsberg because they want to try to move in; a strange hybridized group of Mongrelfolk have taken over the Halfling village. We agree with the mayor that having Halflings move in on us is unacceptable, and so we accept the challenge of freeing their tribe’s land of Mongrelfolk, in exchange for (of course) payment and knowledge.

This is all way behind schedule. I’ll catch y’all up more on our adventures later, though.

Wednesday, June 16, 2004

Blog Roundup

The fact that I would call anything a "roundup" is a dead giveaway that I've worked in internet journalism, I think. It's probably one of those phrases I need to ditch from my vocabulary, like "shoot me an e-mail" and "FYI." Nonetheless, I have in fact "rounded up" several of my compadres' blogs, and here are some of their recent postings:

On I asked for a car, I got a computer, Corey has posted musings on flags, bikes, and Anti-Monkeybutt Powder. The latter is a must-see.

On Makura no Soshi, Shin Yu has included her take on the Questionnaire of Marcel Proust, various literary happenings, and a new review of her poetry book, Equivalence.

memepool, my old Weird Wild Web standby, has a Friday 6/11 post on Chiff and Fipple's Tinwhistle Internet Experience (more interesting to me than you'd think, since I own an approximately twenty-year-old tinwhistle of--according to this website--dubious quality), and a Wed. 6/9 post of cool Fluxus websites.

On writegrrrl, Rachel has a Friday Top Five and a blurb about the Fametracker website--which looked eerily, disturbingly familiar until I did some surfing around and realized it had been an affiliate website of former Snowball.com site (and sister IGN site), the now-defunct ChickClick.com, meaning I had very likely included it in e-mail newsletters and such. Work flashback! AAARGH!

And lastly, to toot my own horn, I've started a blog in Welsh, called Castell Tywod, meaning Sand Castle. I'll be practicing my Welsh by posting several times a week, hopefully.